In part 1 of this series we've discussed the difficult problem of differentiating the good vs. the bad. In this article we'll review how to go about defining a response strategy to manage bots that you think are bad for your business. First thing you'll have to decide is whether you want to serve any content at all to these bots. We recommend you do to keep the bot at bay but of course it depends on your context and what infrastructure you have available.
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Eight years ago, Akamai CMO Brad Rinklin called me into his office to talk about an idea he had - sharing some of Akamai's unique Internet insights with the broader community and establishing thought leadership along the way. (I even have the PowerPoint deck around somewhere, although it's buried in 17 years of Aka-files and Aka-mail.) Out of that conversation came the State of the Internet Report - we published the first issue in May 2008, covering the first quarter of 2008. The report itself covered security (attack traffic, DDoS attacks, and publicized Web site hacks), networks (outages, de-peering events, routing issues, and significant new connectivity), Internet penetration (unique IPv4 addresses seen by Akamai and unique IP addresses per capita), and broadband (% above 5 Mbps, % above 2 Mbps, and % below 256 kbps).
As you may have heard, Akamai recently introduced a new product, . I've been working at Akamai for close to 10 years and, in my past roles here (Technical Support Engineer, Enterprise Architect), I've had the opportunity to work closely with many customers who had issues with bots. Generally, this was about protecting the site against "bad bots" but also making sure that "good bots" were not impacted by any of the mitigation techniques.
We're used to hearing about cyber attacks against financial institutions and retailers. But another industry faces a growing threat: Media.
Digital media publishers strive to provide meaningful content and a user experience that will grow a dedicated base of content consumers. This allows the publisher to partner with and provide services to marketing and advertising concerns to build cash flow that can be used to further enhance the experience for content consumers.
4 Critical Focus Areas
During a recent business trip, I had the opportunity to finally see Adam McKay's wonderful portrayal of the horror that was the 2008 financial crisis - "The Big Short." Christian Bale, Ryan Gosling and Steve Carell brought me right back to that time, not so long ago, when we all witnessed the fall of major Wall Street firms and the destruction caused by the sub-prime mortgage boom.
Now is the time to stop by the Akamai booth at GDC. We've got an interactive demo that will surprise you. We've also got several games experts at the booth who can discuss what we've done to help some of the biggest games on the planet.
The Akamai Media team is hard at work putting together a completely new experience for you at NAB this year - you'll actually be able to walk through an OTT workflow and see firsthand what Akamai is doing to help you get your content and media files online faster, for delivery to bigger audiences at the highest quality. Stay tuned for more exciting details as the show approaches.
One of the important, and more interesting, use cases of Network Function Virtualization (NFV) and Software Defined Networking (SDN) is CORD.
CORD stands for Central Office Re-architected as Datacenter. It "combines NFV, SDN, and the elasticity of commodity clouds to bring datacenter economics and cloud agility to the Telco Central Office" according to the CORD website. It is an initiative that was started by AT&T and Open Networking Lab (ON.Lab) almost two years ago now.
By Bill Brenner, Akamai SIRT Senior Tech Writer
Akamai this week launches the first in a series about bots and scrapers, based on continued research by Akamai's Security Intelligence Research Team (SIRT). In the first installment, we discuss the various types of bots and scrapers that we have encountered, and how you may want to react to each. This paper will mainly focus on the known "good bots", -- traffic that is encouraged because it can be helpful to a business.
Whenever I'm at a games event, I try to start debates. My go-to firestarter is the topic of whether or not we're doing everything we can to make the player experience better. Some people insist that players don't care, and will put up with anything. Others argue that gameplay is king. Still others (close to my heart) suggest that there are many places where the player experience could be made better.